Direct3D, OpenGL, Metal, Full Circle

Posted on June 8, 2014 by TheSaint


Since I’m getting so much grief about Apple’s implicit announcement that they are ditching OpenGL support at their WWDC event last week, I thought I would take a quick jaunt down memory lane to attempt to illustrate the immense irony and hilarity of all of this for me personally.  Attached below is the original Direct3D API overview from 1996 describing the goals and feature set of Direct3D 1.0. This document was written in part by myself and members of the early DirectX team almost 20 years ago.


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